![]() ![]() Since the movement accuracy is so poor in games like CS:GO and Valorant you can not really dodge at all in the same way as OW. Requirement for spray control replaces much of the need for track aim. This means that you have to aim for longer to kill an enemy, which means aiming is more important than reaction time and being able to aim a quick flick once per enemy and then spray control with only minimal adjustments. The time to kill, classes’ mobility and hitbox differences in Overwatch is higher than your average fps games. In OW, if you’re pre aiming a corner, your target can walk past it, can jump, can dash or blink, can walk but with a deflect, or can teleport to the roof above you and drop onto your head, and you gotta react to this, and the distance you gotta flick can be pretty long. For example, if you’re pre-aiming a corner in CSGO head-high, an enemy has very few options to dodge your aim, you only need to short flick and it mostly boils down to who shoots first. In OW players run and gun without loss of effectiveness, so they bob and weave and that requires a lot more reaction than other games. Also in most of other games a player should slow down to increase accuracy, which in turn makes them an easier target as well, and in Valorant (and probably in some other games) successful hits slow the target down and make following hits easier. Since animations of turning/crouching are incredibly fast compared to other FPS games, no slowing after jumps, and a load of movement abilities. However, your average targets in OW are A LOT harder to shoot. Most of guns are quite easy to shoot, there’s no accuracy decrease while running/jumping, no weird recoil patterns, so quite few mechanics which makes shooting harder. In OW aiming hase some other challeges compared to most of other FPS. ![]()
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